Saturday, August 22, 2009

A thought.

If D&D 4th edition is "Points of Light", I want Uod to be "Points of Darkness". 1000 of them.

Thursday, August 6, 2009

Wednesday, August 5, 2009

Tomb City of the Polog

Recent earthquakes have uncovered a pass in the mountains north of
Narrosh. Expeditions from the Commerce Guild have found ruins of a
small city or ceremonial center once called Luumb (to the best of
their deciphering). Small amounts of gold jewelry have been recovered
among the squat towers and domes. The ruins lack staircases and have
numerous murals of red-eyed faces along the ramps that take their
place. Wax-sealed tombs line the interior walls, but no remains have
been found in any of the excavations. Large circular pits are
scattered throughout the center, each having scattered remains of
humanoid, large quadroped, and small rodent bones.

According to Heteri history, Putuv II ruled the mountain tribes of
this region that his father had conquered. There is no mention in
their legends of a city or location called Luumb.

Wednesday, July 15, 2009

The Eastern Wastes

Along the frigid coast of the North Sea, where the Gose River drains
out from the mountains, sit the Eastern Wastes. Centered around the
ruins of Demenian, a city that the Storm Mother all but wiped from the
land in her wrath, are small villages and roving bands of Maetah and
mixed blooded people left to the wilderness. While not as barren as
the Plaguelands of the west, the xenophobia of the inhabitants can be
just as dangerous.

During the height of the Chlendi Empire, their fear of a return of the
grey plague led them to migrate disease populations (no matter how
minor) to work camps in the peninsula by Demenian. As the bureaucracy
spread, political enemies and undesirables joined the populace. As
the Chlendi might waned, the villages of the Eastern Wastes were left
to their own direction and communication with the cities of (now)
Argaevaligne and the Minkush River Valley ended. The villages became
isolated and inbred, and some joined the Kuzak mountain tribes, a
Heteri people to the south.

Some say an exile noble built his own domain in the ruins, calling
upon Maetah and Chlendi sorceries to extend his life. Others says the
exile did exist, but his magicks brought down the wrath of the Storm
Mother which leveled Demenian, and he travels between villages in
search of a glimpse of sanity and hospitality.

Tuesday, July 7, 2009

Miscellaneous Customs of Uod

* To seal a deal, a Heteri will spit into the dirt and grind or stamp
his foot at the spot.
* People of Eskla communities grab a stone or hand full of soil or
grass as shake it in the air as a curse.
* In Heteri towns, the sounds of arrhythmic drumming means a funeral
procession has started.
* In regions along the Red Coast (Balancont, Vennosat) small octopi
are the traditional entree at weddings and celebrations. They are a
gift from the Storm Mother.
* Maetah peoples and those raised in rural regions of Argaevaligne
will rub their face and arms with fertile soil to ward of curses and
dispel enchantments.
* If you soak the silou fish in a bath of brine and vinegar for a
moon, it will produce a mildly hallucinogenic beverage.
* In Heteri lands, the colour blue is used to fend off demons. During
periods of disaster, plague, or death, people will wear masks, hats,
and scarves of blue cloth. Newborn babies are wrapping in blue
* As a sign of shame, wrongdoing, or as punishment, Maetah males will
shave part, but not all of their heads. A shaved head is the sign of
a slave.

Thursday, June 18, 2009

If you were raised Maetah...

Finally some updates. Too much distractions from life, Sabbats, and
elks. More to come.

Monday, June 8, 2009

Asklor, former capitol of the Chlendi

Before the Eschlatli union with the Maetah peoples, Asklor was the
capitol of the Chendi. Located at the base of the western mountains,
the city was originally a mining community just south of the swamps
founded by Qod Lilotle, Clan of the Violet Glory.

Asklor once held the culture's great scholarly institutions, home to
schools of sorcery as well as the National Observatory for the Clan of
the Blue Moon, who traditionally headed the Astrologer's Guild. The
city was built far from waterways or exiting communities to mine a
deposit of the sacred amberite, which was dug out from beneath the
city itself, within it's towering walls. During the Mindat incursions
the capitol was moved to Minkaraph to assist in military planning.
Although the city is now only sparsely populated, mining continues to
this day.

Monday, June 1, 2009

The Way of Flesh

Dispersed cohort of mystics who believe the way to truth,
understanding, and immortality is through the consumption of human
flesh and organ. Often mistaken (or coinciding!) for rumoured cults of
true ghuls that lurk beneath the oldest cities the the Rhiat.

The Becoming: There are two doors to the Way of the Flesh: being born
again and communion. Those that are born again are termed the
anpiscis. The rebirth is the process of death. When one dies from
ghuls feeding, it is likely they will be born again. It is a painful
and traumatic process. It is never desired by the victim, and rarely
intended by the Ghul. The process takes seven days after the victims
death, the victim becomes cognizent, but can not act, move, or speak.
Thus the new anpiscis will often awaken in a morgue, during funerary
preparation, or during the funeral. The most traumatic can be when the
awakening comes after the burial. Many anpisci lose their sanity from
the awakening and claw or chew themselves to oblivion, even before
their second life begins.
The path of communion is less traumatic, but more depraved. It is the
creation of true ghouls, or their proper term ghul. It results from a
steady, continuous diet on solely human flesh and blood. Many of the
grotesque and repellant characterisitics of the ghul occur from
frequent flesh consumption, as in the case of cannibals and deranged
serial killers.

Why flesh and blood? It is traditional, and written in the holy books,
that flesh and blood are essential to eternal life. But the flesh must
be infused with prana or the omnessence of the empyreal realm, which
is what sustains the body for eternity. For this same, reason,
spiritual people and mystics are preferred food sources.

The hermetic ideas of correspondence apply to the Ghul. Effects are
obtained through consumptia the act of eating particular body parts.
The eyes bring memories, the brain knowledge, the muscles and sinews
strength and resistence, the genetalia passion and virility.

Friday, May 29, 2009

Favod the Younger

A lifelong native of Imphomonee, Favod the Younger was the most sought
after artist of the previous century. His father, Favod the Elder,
was a sculptor of middling talent who kept the family well off with
statuary for the Eskla nobles of the city. In an attempt to woo the
heart of a crushed dame, Favod the Younger first attempted the arts by
creating a deathmask of the girl's fallen brother. The magnificent
construction won him the favour of the girl and her whole family, and
soon Favod the Younger was the famous artist of the city. Due to the
nature of his work, wealthy families would transport him in advance of
the demise of fading relatives and keep him in Opulent surroundings.
Pieces of his work exists in mansions and museums all along the
Minkush River Valley, and his success enable Favod to purchase an
immense structure overlooking the falls in Imphomonee. For a few
years, it became fashionable to hold masked balls where the courtiers
would were faux-deathmasks of themselves.

It is said that in his later days, Favod took on an apprentice, who
created a deathmask of Favod himself. The mask has never been seen
outside Favod's family, and no other works of the unnamed apprentice
have come to light.

Tuesday, May 26, 2009

Viljimil and His Hierarchy

Viljimil (Clan of the Mottled Bull) is known throughout magical lodges
as circumspect and devoted scholar who created the most detailed
account (Viljimil's Hierarchy) of known spirits and tales of
daemonology. But as a budding sorcerer, he was quickly found to be
lacking the willpower to command certain orders of Chlendi spirits and
instead devoted himself to more scholarly pursuits. He spent the
majority of his adult life travelling throughout the Rhiat, taking
notes and collect true names from other dweomercrafters, whether they
were Heteri shamans, Mindat theurges, or the local herbalist from a
pocket community of Chlendi.

Viljimil was well into middle age when he finally returned to Asklor
to compose the text itself. He enlisted a team of nog servants to
attend to his needs, organize texts and keep him supplied. As a
result, scholar today argue whether the taxonomical decisions on
Heteri beast forms were Viljimil's actual intent, or is pages were
taken by his chef to wrap provisions. Viljimil himself is said to
have lost his grasp on reality towards the end, haphazardly calling
down spirits for clarification, company, and energy to keep writing.
Given his lack of skill at abjuration itself, few were surprised when
his emaciated husk was found sprawled out over the completed text,
quill still in hand, but missing both eyes.

Copies of The Hierarchy are rare, but can be found amongst one or two
lodges in most major cities. The tome itself is massive, contained
folklore, charts, and drawings in additional the encyclopedia and
taxonomy of spirits itself. Though not known if simple ethnocentrism
or respect for the author is at cause, but Viljimil's Hierarchy can
only be found written in Chlendi.

Friday, May 22, 2009

The Undying Mantis Myrmidons

Despite the threats of further border skirmished, Mindat
philosopher-scientists continue to make surreptitious expeditions to
the isles west of the Shn continent. They believe the mantis-folk
living the fetid hills there bear some relationship to the remnants of
experiments they have found in subterranean caverns left by the snail
people. The mantis-folk there have a warrior caste whose internal
organs are replace with an alchemical paste. The organs are in term
placed in oil covered pots which are secreted away in similar caves.
This procedure is believed to slow the aging process and make one
resilient to bleeding out from wounds in combat.

Tuesday, May 19, 2009

A Bit of Fiction

Four more years and I'll be out of slavery. I look out at the black
obelisks lining the palace wall and that blasted massive statue the
Mindat left in the harbour, and I wonder if the "New Days of the
Heteri Kings" are any better than the old regime. At least I don't
have to listen to any crazy-hatted mystics bleating on about with
lectures from the White Book. Once a month, my debtmaster lets me
head into Dunzeldaryn - in exchange for attending the orgies at his
temple, he's knocking a month off my term. Not a bad trade, I wager -
The incense doesn't burn my eyes as much, but I doubt the scars on my
chest will ever fade away.

Monday, May 18, 2009

The Vumach Sign

The Vumach sign is said to have been taught to Heteri shamans by the
four-armed frog people that lived in the mountain passes southeast of
Sofegai. The arrangement of one's fingers on a human hand requires
much more practice and flexibility. The proper display of the Vumach
Sign will make spirits and creatures of other spheres pause, allowing
time to prepare an incantation of defense (or allow those of wisdom to
flee the scene).

Friday, May 15, 2009

Clan of the Sunset Moss

The Clan of the Sunset Moss, or Qod Etherhi, are only of founding
clans of the Chlendi settlements of the Rhiat. They are historically
notable for took the Chlendi crown in one of the few interruptions of
the Black Lily dynasty. After an occurrence of the Chlendi Black Pox
on the mainland, Iminir of the Black Lily Crown offered himself in
sacrifice to Paeglaphiis, Chlendi spirit of disease. Lacking a an heir
Iminir's cousin, Shokinnan of the Sunset Moss, took the crown and seat
upon the Crooked Throne. Shokinnan and his clan held title for almost
150 years before an arranged marriage restored the Black Lily to their
rightful spot in 1687.

Shokinnan was the founder Pugshlow, and the clan remains the rulers of
the region. The town's original border can be seen in a ring of swamp
graves 3 miles out. During the border skirmished with the Maetah, the
Etherhi claim pacts with a Chlendi War Spirit,
Itil-called-the-Vengeful. They claim the blessing of this spirit
allowed acid to pour from the heavens, destroying Maetah crops and
driving back their troops.

Shokinnan's ancestors still hold the manorhouse on Eel Row in Pugshlow
and remain remain suspicious of the Lelleivantli Lodge's incursions
and their alliance with the Infaux.

Wednesday, May 13, 2009

The Guad Idols

In 2031, just a few years after the Dispersion of the Vaporous Host, a
humble artisan in Vedeldermoush presented the Mindat Emperor Guad with
a carved set of small wooden idols in likeness of the Imperial family.
So struck by their beauty and the carver's story of the time and care
that went into their making, he honoured the man with title and a
place among the court. Scant months later, the Emperor Guad, his
family, the artisan and most of the court will slaughtered in a coup,
and the palace sacked.

The idols were presumed lost or destroyed until one, that of the Guad
infant son, appeared in a trove hauled from a shipwreck off the coast
of Givos. It was passed on to the Preceptor of the Rais-Worm Lodge in
Bolog, who purchased it from a gambler unaware of its significance.
Study showed that the wood used in the idol was taken from a Sh'n soul
tree, probably taken during the artisan's work as a shipwright during
Mindat invasion of the Sh'n homeland. The carving depicts the infant
lying on his side, huddled around a lit lantern.

The Preceptor claims he has not aged a day since taking possession of
the idol, and his hair and nails remain the same length, even restored
each morning after a cutting. Curious about effects of the other
idols, member of his Lodge will pay dearly for any information of
their whereabouts.

Tuesday, May 12, 2009

Chlendi Laxotli Oracles

The Chlendi people first ventured south to the swampy shores of the
Rhiat 500 years ago. Despite condemnations of their elders, members of
the Clan of the Black Lily listened to the prophecies of an oracle -
one blinded to the sight of spirits but open to the sight of the
future. They narrowly escaped the pox that would ravage their

Ever since, the Chlendi have kept a keen eye for the sign of oracles.
Female descendants of the original oracle, Laxotli, are kept in
isolation, bred according to complex lineage charts in hopes they will
bear the next bringer of truth. It is said the oracles speak with
spirits will still and the womb and learn the arts of prescience, thus
not needing the arts of Chlendi sorcery. Those born with six fingers
are said to the mark of augury, and are denied their mother's milk.
By stunting the physical growth, the oracle shall focus his vision.

When the amberite mines of Asklor went dead, the Laxotli knew. When
the city-now-called-Minkaraph fell to the Mindat, the few Laxotli
resident had fled weeks before. Now they flock to the towns of
Pugshlow and Imphomonee, looking for those born with extra teeth.

Monday, May 11, 2009

Shaman-Monks of Pasdani

A particularly slow moving river branch flows down from the mountains
north of Pugshlow, and merges into the Minkush River at the town of
Pasdani. If one walks upstream for a mile, you can see the river
suddenly change from a virulent green to the normal muddy brown of the
Minkush waters. Various scholars attribute the green colour to the
swamp vegetation or mountain ores from the river's source, but few are
satisfied with an explanation of why the colour disappears so
suddenly. At that spot, the earth is dead and salted - no plants
grow, and no animal approach the waters to drink.

A sect of monks, learned in the Chlendi traditions of sorcery and
shamanism, have devoted their existence to prayers and chants at this
spot, all to placate the Nuxad, a flock of river spirits known
throughout the northwest. Unlike most areas, here the Nuxad are not
peaceful and wise. For centuries that have lashed out at passing
travelers, boats, and the more innocent of deer, dragging them all to
a watery death in retribution for long forgotten wrongs done years
ago. The source of the anger is unknown, but the Shaman-Monks of
Pasdani have found the proper rites to keep the Nuxad at peace.
Please drop a coin in their offering pot when you pass by.


Tuesday, May 5, 2009

Codifying Magic Use in Uod

* Alchemy - achieving ultimate wisdom as well as immortality,
involving the improvement of the alchemist as well as the making or
conversion substances possessing omnessance qualities.

* Astrology - while including divinatory practices, it is also the
method of achieving change through attunement and manipulation of
astral/etheric forces. Astrology as a form of
divination is a perception of changes (often made by other
astrologers) in these forces.

* Conjuration - the magical art of evoking or calling forth spirits,
demons, or other supernatural agent to bring spiritual inspiration, do
the bidding of the magician or provide information.

* Consecration - the enchantment, dedication, or attunement of
physical objects or places.

* Herbalism - traditional medicinal practice based on the use of
plant, plant extracts, and other organic substances, and their use as
sources of omnessance. Also includes the use of tonics, humours, and
organ theory.

* Mysticism - this style is concerned with the flow of omnessence
through the natural world and attunement with it, and focusing the
mind and body in harmony with these patterns.

* Necromancy - a style encompassing elements of evocation and
divination, necromancy focuses on knowledge and conversation with the
spirits of the dead, effect garnered through ancestor worship, and
both the material and immaterial calling forth of the dead.

* Sorcery - General magickal study primarily through incantations or
dweomers. Comprised of five theoretical divisions, or Precepts: Bliss
(Atâm Ushre), Essence (Melani Ushre),
Knowledge (Sheira Ushre), Milieu (Osh Ushre), and Fury (Tzhakos Ushre).

* Shamanism - communication with, and the evocation and invocation of
the spirit world.

* Theurgy - Hermetic form of magick guided by meditation, self
discipline, and the invocation of the empyreal essense of one's self.
At the highest form, the Theurgist maintains contact with a physical
manifestation of the eidolon and moves toward henosis.

* Witchcraft - may be deprecated. To be detailed later, but often
involves dedication to the malign or uncontrolled forces of nature for
personal gain.

These styles are not explicit taxonomic categories; shamanism involves
some conjuration, sorcery involves some consecration, etc. Magical
forms, i.e. divination, evocation, apotropasim, warding, can be found
in most of the styles to some degree.

Culturally, use these of styles falls along these lines:

Maetah: Sorcery, Consecration
Chlendi: Astrology, Conjuration, Shamanism
Mindat: Alchemy, Necromancy, Theurgy, Mysticism
Heteri: Herbalism, Witchcraft, Shamanism

Monday, May 4, 2009

Fetish Pacts

"Spirit Magic in Heroquest works by finding appropriate spirits and
then, through a contest, bind them in a fetish of sorts, some obects
that fit the intended purpose and the nature of the spirits. Some of
those fetishes are one-time-only deals: Crush the fetish and the
spirit comes out doing a deal for you, after which it's free to go on
its way. Some are more permanent, giving the character an active
magical ability that he can use over and over again."

This is akin to some of the talisman and fetish ideas I stole from
Shadowrun for the Chlendi. The same idea, but Shadowrun used it to
give your character some setting flavour, but the effect was purely a
mechanical bonus. Consider this stolen.

Friday, May 1, 2009

The Tall Prince

The Tall Prince is a Chlendi Spirit of Vengeance, with teeth of ivory and eyes of gold.  He is said to be the prince of a forgotten Chlendi clan, whose father poisoned him in the night so as to steal the prince's new bride.  To summon him, seek out the poisonous dewbite mushrooms in the deepest swamplands.  Prepare a broth of their stems and drink it at dusk.  When two moons appear as three, place a copper coin in your mouth, count to ten, and swallow it.  If your cause if just, you will awake when your vengeance is done.  The only cost is your little finger.

During the 3rd Century, it became fashionable in some southern cities to remove the little finger from one's offhand to give an aura of machismo.  Youths and ne'er-do-wells would graffiti a four-fingered hand on the doors and buildings as a sign of intimidation. 

Thursday, April 30, 2009

The Oasis of Kovwos

Fifteen days south along the trade route from Sofegai, you'll see signs for the Oasis of Kovwos.  Once a small town known for it easier source of water, resilient pottery, and hospitality to travelers, Kovwos is now a ghost town of ruins and burnt out buildings.  Around 100 years ago, a child was born in Kovwos and prophets claimed him to be the earthly for of Shobok, a Heteri god.  Pilgrams, scholars, and profiteers flocked to Kovwos in the following months.  As the attraction of the child increased, the hospitality and economic appeal of Kovwos stopover for travelers waned.   After winter passed and the spring trading season began, word filtered through the region that the town had been burnt to the ground and abandonded by its residents.  A few brave souls have scoured to ruins for artifacts, treasure, or word of the fate of the prophesied child, but little was found beyond the debris and a spoiled water spring.

Pen of the Art

The Pen of the Art is fine tool used by magician to inscribe their secrets upon parchment or hide, or in the aether itself in more esoteric circumstances. It is not used to write love notes to succubi or scribe monographs, even to the most esteemed circles of sorcerous academia.  The shaft of the pen should be made of ash or hazel, cut while both moons are visible in the sky.  Some say the feather should be plucked from a pregnant crow, but true sorcerers know this is a blind.  The feather is purely ornamental, but the nib must be of bronze.  The whole item, once complete, should be consecrated in rat's blood with an invocation of Hielil, Chlendi Spirit of the Word.

The Salt Mines of Jakinta

The Salt Mines of Jakinta were initially discovered by the Warlord Ivogd.  A dabbler in Chlendi spirit summoning, he roamed the hills west of the new port town, looking for possible sources of amberite.  After a week of fruitless searching, Ivogd and his band had stopped to rest and discuss giving up the pursuit, when they noticed their horses licking stones at the entrance to a crevice.  Slaves were immediatelty brought in, and the enterprise marked the beginning of the regional slave trade from nearby Sofegai (just across the mountains).  A year later, Ivogd's brother Foglais took control of mining operations after Ivogd died in a tunnel collapse.  Many speculated foul play, and the shaft was closed after workers refused to mine in a haunted region.

To this day, Ivogd's Clan of the Studded Reign controls the vast salt mines, now the leading export of Jakinta (just ahead of white steel). 

Thursday, April 16, 2009

The Magosh of Sofegai

"We had been waiting. The same day we toppled the Mindat control of our cities, he arrived"

The day the Heteri people claimed their independence, The Magosh entered the ruling keep of Sofegai. He has held that seat as vuhwul of Sofegai for 200 years.

There were concerns at first. Despite being a man of the north, he studied under the Mindat scholars, enemies of the Heteri. Servants claimed he did not sleep and was a hermaphrodite. Stubs of horns were apparent beneath his hair, and his massive jaws and teeth matched the frame that towered over the largest of Heteri men.

Despite the questions and rumours, no one challenged him. During his reign he has rebuilt the city walls to greater heights, erected new temples to the gods and while ruling the region with an iron fist is beloved by his citizens. The Magosh claims to have the blood of Utan the Destroyer flowing in his veins, and every night lights braziers in the keep to honour the Coal God. The people are content.

Friday, March 13, 2009

"They wanted transport, and they offered several jars of ooze for it."

Thursday, January 29, 2009

Beneath the mountains of Bolog and Cuvauw dwell the Snail People in their domed caverns. They lounge in huts and tubes of moss and dried mucus, studying tomes of ancient lore and practicing with epees. All the while the peasant class of slug tend to the mushroom farms and algae pools.

Wednesday, January 28, 2009

First post.

This is to encourage me to compile notes, formulate random thoughts into complete sentences, and write more material.