tag:blogger.com,1999:blog-80425795247570520112024-03-13T00:31:09.179-07:00Snail People of Uodwidderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-8042579524757052011.post-60470320746692089272019-10-05T04:57:00.002-07:002019-10-05T04:58:36.840-07:00Grandmother MossGrandmother Moss lives on the edge of the "Boglai" Jungle just beyond the Ghikarn Colony of Tuloi. She was an original resident of the Mindat coastal community and is one of the last remaining of her people in the areas.<br />
<br />
Grandmother Moss lives with her granddaughter, Ahko, and is protective of her to a level bordering on abusive. She sees to Ahko's studies, putting her on the path to Mindat Academia (including the broad brimmed hat). She trusts her granddaughter's judgement and skills enough to let her roam a few miles distant from their home, but only when her studies are complete. They live together in a small stilt-raised hut obscured by approachable directions by heavy, cultivated foliage. They are served by a nog, Pilk, who lives under the hut with his pet pitchfork and tends to gardening and manual labor.<br />
<br />
Grandmother Moss appears as a weather-worn elderly Mindat woman, who is relatively spry for her age, despite failing sigh and use of a cane. She chain smokes casually rolled cigars from the locally gathered tobacco and will claim that the habit, along clouds of incense and excessively smoky cooking methods help keep insects at bay.<br />
<br />
She is suspicious at best of Chlendi and will only deal with Heteri upon the vouchsafe of a trusted party. Regardless of background, she is antagonistically hospitable to others per the customs of her people. She asserts dominance over guests with humorous insults and unquestioning delegation of all manner of work - gather fruit, tending pots, butchering game, even assisting the nog. Grandmother Moss will cook and eat almost anything, testing her guest's limits of hospitality by serving delicious meals consisting of revolting ingredients.<br />
<br />
To those she deems safe, she can be a wealth of knowledge and help. While proclaiming ignorance of any of the Mindat military activity and facilities, she knows locations of the old abbey, school, and trails between them and old Mindat residential areas and those of various lizardfolk groups. The movement of hunters and others heading west into the jungle rarely escape her knowledge along with migratory herds and larger animal lairs. In exchange for favors or goods, she can also prepare a mix of ashes and pungent herbs to speed the recovery from wounds and common jungle afflictions.<br />
<br />
"Grandfather" still lives in the area is on amicable terms with her, though they only communicate through Ahko's visits. They see each other as bearing some responsibility for the failure of the local Mindat community and the deaths of Ahko's parents (which neither will speak off). If Grandmother Moss is questioned regarding her estranged spouse, she will attempt to change the subject and say little more than "has a good heart, but cared more for his studies than his family or his people."widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-90225298092879938272019-06-16T05:24:00.002-07:002019-06-16T05:24:46.102-07:00Odic, Vril, and other Vital Fluids<span style="background-color: white; color: #222222; font-family: sans-serif; font-size: 14px;"><i>Modern philosophy has admitted a plenum or universal principle of fluid matter, which occupies all space; and that as all bodies moving in the world, abound with pores, this fluid matter introduces itself through the interstices and returns backwards and forwards, flowing through one body by the currents which issue therefrom to another, as in a magnet, which produces that phenomenon which we call Animal Magnetism. This fluid consists of fire, air and spirit, and like all other fluids tends to an equilibrium, therefore it is easy to conceive how the efforts which the bodies make towards each other produce animal electricity, which in fact is no more than the effect produced between two bodies, one of which has more motion than the other; a phenomenon serving to prove that the body which has most motion communicates it to the other, until the medium of motion becomes an equilibrium between the two bodies, and then this equality of motion produces animal electricity.</i></span>widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-71801746372737049402019-01-20T03:18:00.002-08:002019-06-08T03:15:44.605-07:00Chlendi Spirit Summoning v2<h2 style="line-height: 1.38; margin-bottom: 4pt; margin-top: 16pt;">
<span style="background-color: transparent; color: #434343; font-family: "arial"; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre;">Chlendi Spirit Summoning (version 2.0)</span></h2>
<br />This spell/ritual is largely based off the Summon spell from page 134 of the current (as of Jan 2019) <a href="https://www.drivethrurpg.com/product/115059/LotFP-Rules--Magic-Free-Version">Lamentations of the Flame Princess</a> rules. Situations not covered by this description should be referred to those rules or your core rules.<br /><br />Unless something goes horribly wrong, which is quite possible, this does not normally rip a hole in space and time. The caster is summoning a spirit with a connection to the current plane, where tied to nature, an object, or material link of the dead.<br /><br />Once the Summon spell is cast, there are a number of steps to resolve: <br /><ol>
<li>The caster chooses the intended Power of the Summoned Entity</li>
<li>The caster makes a saving throw versus Magic </li>
<li>Determine the Entity’s Form - see below </li>
<li>Determine the Entity’s Powers </li>
<li>Resolve the Domination Roll </li>
</ol>
<br /><br />Step 2: Determine the Entity’s Form:<br />Follow the original rules as written, with the following modifiers when Chlendi:<br /><ul>
<li>If you can touch a link to a spirit (grave earth, tree of a the tree spirit, etc) make a second saving throw versus magic - if successful choose the closest form. If you fail, proceed as normal</li>
<li>If you can not touch a link, but still make the initial saving throw roll d12 twice and pick which result your prefer. </li>
<li>Use appropriate sacrifices (usually not human) to attract the proper spirit and modify the form roll further.</li>
</ul>
widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-53957559074053708322018-11-02T03:49:00.001-07:002018-11-02T03:49:45.221-07:00Tomb City of the PologRecent earthquakes have uncovered a pass in the mountains north of Narrosh. Expeditions from the Commerce Guild have found ruins of a small city or ceremonial center once called Luumb (to the best of their deciphering). Small amounts of gold jewelry have been recovered among the squat towers and domes. The ruins lack staircases and have numerous murals of red-eyed faces along the ramps that take their place. Wax-sealed tombs line the interior walls, but no remains have been found in any of the excavations. Large circular pits are scattered throughout the center, each having scattered remains of humanoid, large quadruped, and small rodent bones.<br />
<br />
According to Heteri history, Putuv II ruled the mountain tribes of this region that his father had conquered. There is no mention in their legends of a city or location called Luumb.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-3719083128159633532018-11-01T10:25:00.003-07:002018-11-01T12:40:01.903-07:00Viljimil and His HierarchyViljimil (Clan of the Mottled Bull) is known throughout magical lodges as a circumspect and devoted scholar who created the most detailed account of known spirits and tales of daemonology: Viljimil's Hierarchy. While his tome and academic work are renown his magical works are not. As a budding sorcerer he quickly found himself to be lacking the willpower to command all but the base orders of <a href="https://sites.google.com/site/worldofuod/Home/magic/chlendi-sorcery">Chlendi spirits</a> and instead devoted himself to more scholarly pursuits.<br />
<br />
He spent the majority of his adult life travelling throughout the Rhiat, taking notes and collecting true names from other dweomercrafters, whether they were Heteri shamans, Mindat theurges, or the local herbalist from a pocket community of Chlendi. Viljimil was well into middle age when he finally returned to Asklor to compose the text itself. He enlisted a team of <a href="https://sites.google.com/site/worldofuod/Home/Species/Nogs">nog</a> servants to attend to his needs, organize texts and keep him provisioned with supplies and sustenance. As a result scholars today argue whether the taxonomical decisions on Heteri beast forms were Viljimil's actual intent or were pages were taken by his chef to wrap provisions. Viljimil himself is said to have lost his grasp on reality towards the end, haphazardly calling down spirits for clarification, company, and energy to keep writing. Given his lack of skill at abjuration itself, few were surprised when his emaciated husk was found sprawled out over the completed text, quill still in hand, but missing both eyes.<br />
<br />
Copies of The Hierarchy are rare, but can be found among one or two lodges in most major cities. The tome itself is massive, contained folklore, charts, and drawings in additional the encyclopedia and taxonomy of spirits itself. Though not known if simple ethnocentrism or respect for the author is at cause, but Viljimil's Hierarchy can only be found written in Chlendi.<br />
<br />
<h4>
Mechanics </h4>
<i>(generalized for a variety of systems)</i><br />
<i><br /></i>
Possession or access to a copy of the Hierarchy provides the following benefits while on hand:<br />
<br />
<ul>
<li>Double chances of successfully identifying spirits or demons evoked to visible appearance (or with thorough description)</li>
<li>+10% to chance of researching summoning or contact rituals</li>
<li>+5% to chance of researching banishing rituals</li>
<li>Allows for adjusting result of 'Summon Monster' spells to next highest result</li>
</ul>
widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-16151002087246018292018-10-31T07:51:00.001-07:002018-10-31T07:51:14.699-07:00Givos, Part I<h2 style="text-align: center;">
Givos</h2>
<br />
Givos is a coastal fishing town, traditionally disputed by the Balancont and the rules of Teldarpha (in eastern Ghikarn). While its harbour welcomes foreign vessels, the rocky outcroppings that populate it prevented the community from become a major trade port, and remains largely the province of fishing vessels. It has become a popular stopping point for seaborn trade vessels, who anchor in the outer bay and take small skiffs into town for supplies and refreshments. <div>
<br /></div>
<div>
Currently occupied by the Goblin Queen's forces, it is nominally ruled by Mivuhwul Isasnias Koman, the middle-aged burgher of fine ancestry who acts as a puppet to the local Captain Nivinak. Isanias demonstrated his loyalty by killing the previous Mivuhweul in the city square. Givos, for an unknown reason, was one of the first communities targeted when the goblins rose to the surface.</div>
<div>
<br /></div>
<div>
Despite the crumbling walls and downtrodden residents, Givos still welcomes peaceful travelers and merchants, so long as they keep clear of the goblin occupying force. Discreet travelers can find lodging at the White Witch inn, two blocks in from the east gate. </div>
<div>
<br /></div>
<div>
The sorcerer's lodge of Duslandgarot is still active, but only with a skeleton staff. They are said to be in the good graces of the goblin Queen. The city is a mix of Eskla and Heteri ethnicities, and most buildings are small houses of stone and peat, barely able to withstand the stormy summer season.</div>
widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-26122853259790272492018-10-13T04:52:00.004-07:002018-10-13T04:52:49.340-07:00The White BookThe White Book<br />
<br />
<div id="ygrps-yiv-196565787">
The White Book is the central religious text of the Mindat. A thousand years ago, Mindat sorcerors evoked their deities into corporeal form and ritually slayed them, using their energies to power great magicks. They see themselves as free of "slavery" to extra-planar beings seek to harness their powers within.<br /><br />The White Book is a guide to this process. It has never been adequately translated out of the Mindat language, and while quoted frequently, is never read aloud. It describes a process and trails of<br />harnessing one's soul, which is called "walking the labyrinth". The book itself is bound in white leather and is upwards of 400 pages. Many of the pages, or parts of the pages are left blank to be filled in by the adherent recording his progress or completing exercises.</div>
widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-26976985755146031762018-09-16T03:52:00.001-07:002018-09-16T03:52:48.710-07:00Utan the DestroyerUtan the Destroyer, Patriarch of the Heteri Pantheon, and God of Warfare, Power, and Death.<br />
<br />
"A Feast to my enemies!"<br /><br />Utan is a God to the Gods. He destroyed the Old Gods, freeing the Heteri people, giving birth to the rest of the pantheon. All the other gods are considered his slaves. Legend has it that Utan was the first<br />chief of the Heteri people and slew the elder gods, gaining immortality by feasting on their blood and flesh. He raised up his brothers and sisters, chiefs of the Heteri tribes to rule along side<br />him as gods. He learned the secrets of warfare, herding and animal husbandry and taught them to the Heteri people.<br /><br />In honour of this event, the day of spring, Heteri communities hold a great feast in Utans honour, sacrificing a capture enemy warrior in a funeral pyre. But first, his blood is drained and mixed in casks of ale and wine for all to drink.<br /><br />There are no true temples or priests of Utan. The Heteri people recognize his as the greatest of gods, but realize he cares little for them. All priests of the Heteri pantheon honour him foremost, through<br />the patronage of the pantheon. In the entranceway of every Heteri temple is a statue to Utan, and another towers over the later in the sanctum sanctorum.<br /><br />Utan cares not for your prayers. He is busy keeping the heavens upheld from the earth. Honour your clans and your Vuhwul, and you honour Utan. You say no prayers to Utan, but still call out his<br />names. You pray "to Kos, for Utan's Blessing", when you are lost and the steppes and starving for food. You pray "to Jotesh, in Utan's name", when you acquire a new horse.<br /><br />Utan reads the signs of the storms as laid out by Lihoe, and from here sees the fortunes of man. Upon death each man goes before Utan, to ascribe value to his life. Lihoe pleads your case to Utan, and if you have lived an honourable life, you will dwell forever in Utan's grassy plains, sleeping under the stars and the warm sun, riding and hunting beast for food and sport.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-26906140893342521532018-09-15T04:54:00.001-07:002018-09-15T04:54:27.118-07:00Odds from Oud<i>- being a random smattering of happenings across the Rhiat</i><br /><i>- Edition 518, part I: 4th of Hyit in HighMount, 472 PE</i><br />
<h3>
Plots & Rumors</h3>
<br />
<br />
<ul>
<li>The airships of the Mindat Forward Legion have been spotted of the shores of Ghikarnnagi, near Tedelpha. Until now, it was commonly thought the Mindat were not officially supporting either side in the civil war.</li>
</ul>
<br />
<br />
<ul>
<li>Sorcerors of the Cerulean Crescent Lodge have established a lodgehouse in Nipend, a mountainous city-state known for it's fine helms and polearms. Sorcerer lodges are scare near the borders of Argaevaligne.</li>
</ul>
<ul>
<li>The Goblins seem to have secured Akklai Point (in Balacont), but survivors report that the invaders fear the ancient towers lining the hills. Any educated gentleman knows they were constructed by the Heteri sorcerers that founded the city.</li>
</ul>
<ul>
<li>Prophets and seers of "The Righteous & Most Glorious Children of the World", a cult not seen in over two decades have been appearing in towns along the Minkush River in recent weeks.</li>
</ul>
<ul>
<li>A sanctioned caravan of the Commerce Guild was slaughtered by a border patrol while crossing into Argaevaligne. Many crates of Black Wind Candles were found stashed among the shipment of textiles.</li>
</ul>
widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-15710297202408646402018-09-08T14:11:00.000-07:002018-09-08T14:11:44.801-07:00Thedine & The Society of the Black Earth<h2>
Thedine & The Society of the Black Earth</h2>
<h3>
Origin Nature: Sentient</h3>
The Church sees Thedine as a sentient being with a stern,but even personality and a motivation in the best interest of all mankind. This is not to be confused with love or compassion, as Thedine has little patience for apathy or sloth. Followers speak of betraying the trust or duty of Thedine, but not of Thedine's duty to them.<div>
<br /><h3>
Origin Form: Entity</h3>
Thedine is iconified as a blank faced elderly man. His eyes are always prominent, but no other facial features are depicted. Thedine is said to dwell upon a subterranean throne, but all devotees see this<br /> as metaphorical, and understand his true presence to extra-dimensional.<br /><br /><h3>
Origin Genesis: Created/Inherent</h3>
Although the creation of the spirit Thedine in this sphere is well documented in Chlendi spiritualist lore, the High Argaevalignian Church of Thedine maintains that the world was created through the<br />sweat and blood of Thedine the Eternal.<br /><br /><h3>
Origin Connections: Related</h3>
<br />The Chlendi maintain that Thedine is but one of a thousand and one spirits, but rose to prominence through the devotion of a nation. The Church teaches that other deities and spirits are evil demons,<br />which seek to lead mankind to sloth and deceit.</div>
<div>
<br /><h3>
Origin Orientation: Balanced</h3>
<br />Although there are no records of appearances or concrete manifestations, followers see the hand of Thedine is subtle daily measures. His struggles against the demons of drought, cold, and storm preserve the land of the Maetah.<br /><br /><br /><h3>
Origin Relations: Interested (Control) </h3>
<div>
While it is clear that Thedine takes an interest in the actions of his minions, his true motivations are unclear.<br /><br /><br /><h2>
The Society of the Black Earth</h2>
The Society of the Black Earth is the primary institution of professional servants of Thedine. The 'black earth' comes from the Maetah term jhapitim, meaning fertile soil (which was black soil).</div>
<div>
<br />The Society is comprised of the priests, professional laypersons, and support staff of the High Argaevalignian Church of Thedine. It is an official body of the Church, and also a recognized office of the Argaevalignian government. Because of the state's theocratic government, many bureaucrats and military personnel receive positions in the Society, but on a lesser level, it also includes that maintain staff at temples and shrines.<br /><br /><br />The Society of the Black Earth is the descendant of a lineage of a Maetah lineage, qod-Jhapitim, which comprised the core of the Thedine priesthood among the early North Sea Coast villages.<br /><br />As Chlendi forces moved into the regions, their strategists focused on dominating the local populations, which would make excellent agricultural laborers. They felt that by controlling the primary religious leadership, the persons whom received the most respect, and thus had most influence, the populace could be thus controlled. This method would turn to be most effective among the Maetah because of the primacy of the agricultural faith in the economy and livelihood of the culture. The Chlendi thus conspired with the clan, who by virtue of having the most power among the Maetah, also had the most to lose in the conquest. In exchange for the agricultural surplus and support of the social order, the qod-Jhapitim was allowed to stay in power as puppets of the Chlendi.<br /><br /><br /><br /><br /><div class="reply-box conv-box-container yg-msg-reply-container" data-sender-status="PuYB6v7zNbcm18fZhlkber3WIv8AegxF7Olc-4lU2UmDK1__9M4k5z_2ErD6oZQSkQnVWfv2a7ZeTCU7MNYFY1jr1f2MxfVYtVSSfPhESQ" data-uid="101238275" style="border: 1px solid rgb(226, 226, 230); margin: 0px 0px 10px; padding: 10px;" tabindex="-1">
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widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-14724519134460303692013-05-27T14:24:00.001-07:002013-05-27T14:24:46.790-07:00Not dead, just dreaming.Back soon.<br />
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<br />widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-72761680696688560962011-03-07T11:24:00.000-08:002011-03-07T11:25:46.266-08:00Farming Notes<a href="http://www.penultimateharn.com/history/medievalfarmingyear.html">A few useful</a> notes on farming in general.<br /><br /><a href="http://planetalgol.blogspot.com/2011/03/d20-random-iron-rations-table.html">Iron Rations</a> for parts of Uod.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-14135094389190069442010-09-28T10:45:00.001-07:002010-09-28T10:45:38.378-07:00Ideas from WFRP"Oh good point. Potentially, so also are Dragons and Giants, which is why I implied in one of the many WFRP books I wrote that Dragons, Eagles and Giants were the original inhabitants before the Old Ones arrived - certainly true of Dragons** and Eagles. The myth it appeared in suggested Eagles were of the air, Giants of the land and Dragons of beneath, but anyway, the suggestion was that only the Old Ones creations (elves, dwarves, lizardmen, humans, ogres) were taintable...except for the Halflings, which they got RIGHT after all their other mistakes.<br /><br />Only problem was, by putting all their effort into making halflings incorruptible, they left them short on everything else. Which is why it is important that, mechanically, they kind of suck. Once you understand WHY they suck, you understand the genius of it all.<br /><br /><br />**I'm pretty sure the Old Ones LOWERED the world's temp, which is why all the dragons went to sleep - they were cold blooded and couldn't survive without the warmth of the sun."widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-16971761070868349212009-08-22T15:59:00.001-07:002009-08-22T15:59:15.532-07:00A thought.If D&D 4th edition is "Points of Light", I want Uod to be "Points of Darkness". 1000 of them.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-88560484692609852252009-08-06T06:56:00.001-07:002009-08-06T06:56:58.950-07:00Doctor Jester’s Phantasmgorical Automatic Freak MachineDr. Thoad would love this, as would any sorcerers dabbling in vatwork:<p><a href="http://www.arcdream.com/pdf/freakmachine.pdf">http://www.arcdream.com/pdf/freakmachine.pdf</a>widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-53264558255557732452009-08-05T14:25:00.001-07:002009-08-05T14:25:07.146-07:00Tomb City of the PologRecent earthquakes have uncovered a pass in the mountains north of<br>Narrosh. Expeditions from the Commerce Guild have found ruins of a<br>small city or ceremonial center once called Luumb (to the best of<br>their deciphering). Small amounts of gold jewelry have been recovered<br>among the squat towers and domes. The ruins lack staircases and have<br>numerous murals of red-eyed faces along the ramps that take their<br>place. Wax-sealed tombs line the interior walls, but no remains have<br>been found in any of the excavations. Large circular pits are<br>scattered throughout the center, each having scattered remains of<br>humanoid, large quadroped, and small rodent bones.<p>According to Heteri history, Putuv II ruled the mountain tribes of<br>this region that his father had conquered. There is no mention in<br>their legends of a city or location called Luumb.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-38653337298695045872009-07-15T13:44:00.001-07:002009-07-15T13:44:03.990-07:00The Eastern WastesAlong the frigid coast of the North Sea, where the Gose River drains<br>out from the mountains, sit the Eastern Wastes. Centered around the<br>ruins of Demenian, a city that the Storm Mother all but wiped from the<br>land in her wrath, are small villages and roving bands of Maetah and<br>mixed blooded people left to the wilderness. While not as barren as<br>the Plaguelands of the west, the xenophobia of the inhabitants can be<br>just as dangerous.<p>During the height of the Chlendi Empire, their fear of a return of the<br>grey plague led them to migrate disease populations (no matter how<br>minor) to work camps in the peninsula by Demenian. As the bureaucracy<br>spread, political enemies and undesirables joined the populace. As<br>the Chlendi might waned, the villages of the Eastern Wastes were left<br>to their own direction and communication with the cities of (now)<br>Argaevaligne and the Minkush River Valley ended. The villages became<br>isolated and inbred, and some joined the Kuzak mountain tribes, a<br>Heteri people to the south.<p>Some say an exile noble built his own domain in the ruins, calling<br>upon Maetah and Chlendi sorceries to extend his life. Others says the<br>exile did exist, but his magicks brought down the wrath of the Storm<br>Mother which leveled Demenian, and he travels between villages in<br>search of a glimpse of sanity and hospitality.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-84456745948784362712009-07-07T10:38:00.001-07:002009-07-07T10:38:02.290-07:00Miscellaneous Customs of Uod* To seal a deal, a Heteri will spit into the dirt and grind or stamp<br>his foot at the spot.<br>* People of Eskla communities grab a stone or hand full of soil or<br>grass as shake it in the air as a curse.<br>* In Heteri towns, the sounds of arrhythmic drumming means a funeral<br>procession has started.<br>* In regions along the Red Coast (Balancont, Vennosat) small octopi<br>are the traditional entree at weddings and celebrations. They are a<br>gift from the Storm Mother.<br>* Maetah peoples and those raised in rural regions of Argaevaligne<br>will rub their face and arms with fertile soil to ward of curses and<br>dispel enchantments.<br>* If you soak the silou fish in a bath of brine and vinegar for a<br>moon, it will produce a mildly hallucinogenic beverage.<br>* In Heteri lands, the colour blue is used to fend off demons. During<br>periods of disaster, plague, or death, people will wear masks, hats,<br>and scarves of blue cloth. Newborn babies are wrapping in blue<br>blankets.<br>* As a sign of shame, wrongdoing, or as punishment, Maetah males will<br>shave part, but not all of their heads. A shaved head is the sign of<br>a slave.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-25344352032199027462009-06-18T13:36:00.001-07:002009-06-18T13:36:48.350-07:00If you were raised Maetah...Finally some updates. Too much distractions from life, Sabbats, and<br>elks. More to come.<p><a href="http://sites.google.com/site/worldofuod/Home/Species/Cultures/raised-maetah">http://sites.google.com/site/worldofuod/Home/Species/Cultures/raised-maetah</a>widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-81592212012748801782009-06-08T14:06:00.000-07:002009-06-08T14:07:00.242-07:00Asklor, former capitol of the ChlendiBefore the Eschlatli union with the Maetah peoples, Asklor was the<br>capitol of the Chendi. Located at the base of the western mountains,<br>the city was originally a mining community just south of the swamps<br>founded by Qod Lilotle, Clan of the Violet Glory.<p>Asklor once held the culture's great scholarly institutions, home to<br>schools of sorcery as well as the National Observatory for the Clan of<br>the Blue Moon, who traditionally headed the Astrologer's Guild. The<br>city was built far from waterways or exiting communities to mine a<br>deposit of the sacred amberite, which was dug out from beneath the<br>city itself, within it's towering walls. During the Mindat incursions<br>the capitol was moved to Minkaraph to assist in military planning.<br>Although the city is now only sparsely populated, mining continues to<br>this day.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-79482784142704924902009-06-01T12:22:00.001-07:002009-06-01T12:22:58.674-07:00The Way of FleshDispersed cohort of mystics who believe the way to truth,<br>understanding, and immortality is through the consumption of human<br>flesh and organ. Often mistaken (or coinciding!) for rumoured cults of<br>true ghuls that lurk beneath the oldest cities the the Rhiat.<p>The Becoming: There are two doors to the Way of the Flesh: being born<br>again and communion. Those that are born again are termed the<br>anpiscis. The rebirth is the process of death. When one dies from<br>ghuls feeding, it is likely they will be born again. It is a painful<br>and traumatic process. It is never desired by the victim, and rarely<br>intended by the Ghul. The process takes seven days after the victims<br>death, the victim becomes cognizent, but can not act, move, or speak.<br>Thus the new anpiscis will often awaken in a morgue, during funerary<br>preparation, or during the funeral. The most traumatic can be when the<br>awakening comes after the burial. Many anpisci lose their sanity from<br>the awakening and claw or chew themselves to oblivion, even before<br>their second life begins.<br>The path of communion is less traumatic, but more depraved. It is the<br>creation of true ghouls, or their proper term ghul. It results from a<br>steady, continuous diet on solely human flesh and blood. Many of the<br>grotesque and repellant characterisitics of the ghul occur from<br>frequent flesh consumption, as in the case of cannibals and deranged<br>serial killers.<p>Why flesh and blood? It is traditional, and written in the holy books,<br>that flesh and blood are essential to eternal life. But the flesh must<br>be infused with prana or the omnessence of the empyreal realm, which<br>is what sustains the body for eternity. For this same, reason,<br>spiritual people and mystics are preferred food sources.<p>The hermetic ideas of correspondence apply to the Ghul. Effects are<br>obtained through consumptia the act of eating particular body parts.<br>The eyes bring memories, the brain knowledge, the muscles and sinews<br>strength and resistence, the genetalia passion and virility.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-68281280827682640632009-05-29T12:45:00.001-07:002009-05-29T12:45:24.538-07:00Favod the YoungerA lifelong native of Imphomonee, Favod the Younger was the most sought<br>after artist of the previous century. His father, Favod the Elder,<br>was a sculptor of middling talent who kept the family well off with<br>statuary for the Eskla nobles of the city. In an attempt to woo the<br>heart of a crushed dame, Favod the Younger first attempted the arts by<br>creating a deathmask of the girl's fallen brother. The magnificent<br>construction won him the favour of the girl and her whole family, and<br>soon Favod the Younger was the famous artist of the city. Due to the<br>nature of his work, wealthy families would transport him in advance of<br>the demise of fading relatives and keep him in Opulent surroundings.<br>Pieces of his work exists in mansions and museums all along the<br>Minkush River Valley, and his success enable Favod to purchase an<br>immense structure overlooking the falls in Imphomonee. For a few<br>years, it became fashionable to hold masked balls where the courtiers<br>would were faux-deathmasks of themselves.<p>It is said that in his later days, Favod took on an apprentice, who<br>created a deathmask of Favod himself. The mask has never been seen<br>outside Favod's family, and no other works of the unnamed apprentice<br>have come to light.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-56990588055867900252009-05-26T12:20:00.001-07:002009-05-26T12:20:42.255-07:00Viljimil and His HierarchyViljimil (Clan of the Mottled Bull) is known throughout magical lodges<br>as circumspect and devoted scholar who created the most detailed<br>account (Viljimil's Hierarchy) of known spirits and tales of<br>daemonology. But as a budding sorcerer, he was quickly found to be<br>lacking the willpower to command certain orders of Chlendi spirits and<br>instead devoted himself to more scholarly pursuits. He spent the<br>majority of his adult life travelling throughout the Rhiat, taking<br>notes and collect true names from other dweomercrafters, whether they<br>were Heteri shamans, Mindat theurges, or the local herbalist from a<br>pocket community of Chlendi.<p>Viljimil was well into middle age when he finally returned to Asklor<br>to compose the text itself. He enlisted a team of nog servants to<br>attend to his needs, organize texts and keep him supplied. As a<br>result, scholar today argue whether the taxonomical decisions on<br>Heteri beast forms were Viljimil's actual intent, or is pages were<br>taken by his chef to wrap provisions. Viljimil himself is said to<br>have lost his grasp on reality towards the end, haphazardly calling<br>down spirits for clarification, company, and energy to keep writing.<br>Given his lack of skill at abjuration itself, few were surprised when<br>his emaciated husk was found sprawled out over the completed text,<br>quill still in hand, but missing both eyes.<p>Copies of The Hierarchy are rare, but can be found amongst one or two<br>lodges in most major cities. The tome itself is massive, contained<br>folklore, charts, and drawings in additional the encyclopedia and<br>taxonomy of spirits itself. Though not known if simple ethnocentrism<br>or respect for the author is at cause, but Viljimil's Hierarchy can<br>only be found written in Chlendi.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-73201161751867768812009-05-22T11:26:00.001-07:002009-05-22T11:26:43.566-07:00The Undying Mantis MyrmidonsDespite the threats of further border skirmished, Mindat<br>philosopher-scientists continue to make surreptitious expeditions to<br>the isles west of the Shn continent. They believe the mantis-folk<br>living the fetid hills there bear some relationship to the remnants of<br>experiments they have found in subterranean caverns left by the snail<br>people. The mantis-folk there have a warrior caste whose internal<br>organs are replace with an alchemical paste. The organs are in term<br>placed in oil covered pots which are secreted away in similar caves.<br>This procedure is believed to slow the aging process and make one<br>resilient to bleeding out from wounds in combat.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0tag:blogger.com,1999:blog-8042579524757052011.post-7032739711514008182009-05-19T12:34:00.001-07:002009-05-19T12:34:16.826-07:00A Bit of FictionFour more years and I'll be out of slavery. I look out at the black<br>obelisks lining the palace wall and that blasted massive statue the<br>Mindat left in the harbour, and I wonder if the "New Days of the<br>Heteri Kings" are any better than the old regime. At least I don't<br>have to listen to any crazy-hatted mystics bleating on about with<br>lectures from the White Book. Once a month, my debtmaster lets me<br>head into Dunzeldaryn - in exchange for attending the orgies at his<br>temple, he's knocking a month off my term. Not a bad trade, I wager -<br>The incense doesn't burn my eyes as much, but I doubt the scars on my<br>chest will ever fade away.widderslaintehttp://www.blogger.com/profile/16364618128943330961noreply@blogger.com0