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Grandmother Moss

Grandmother Moss lives on the edge of the "Boglai" Jungle just beyond the Ghikarn Colony of Tuloi. She was an original resident of the Mindat coastal community and is one of the last remaining of her people in the areas. Grandmother Moss lives with her granddaughter, Ahko, and is protective of her to a level bordering on abusive.  She sees to Ahko's studies, putting her on the path to Mindat Academia (including the broad brimmed hat).  She trusts her granddaughter's judgement and skills enough to let her roam a few miles distant from their home, but only when her studies are complete. They live together in a small stilt-raised hut obscured by approachable directions by heavy, cultivated foliage.  They are served by a nog, Pilk, who lives under the hut with his pet pitchfork and tends to gardening and manual labor. Grandmother Moss appears as a weather-worn elderly Mindat woman, who is relatively spry for her age, despite failing sigh and use of a cane.  She chain...

Odic, Vril, and other Vital Fluids

Modern philosophy has admitted a plenum or universal principle of fluid matter, which occupies all space; and that as all bodies moving in the world, abound with pores, this fluid matter introduces itself through the interstices and returns backwards and forwards, flowing through one body by the currents which issue therefrom to another, as in a magnet, which produces that phenomenon which we call Animal Magnetism. This fluid consists of fire, air and spirit, and like all other fluids tends to an equilibrium, therefore it is easy to conceive how the efforts which the bodies make towards each other produce animal electricity, which in fact is no more than the effect produced between two bodies, one of which has more motion than the other; a phenomenon serving to prove that the body which has most motion communicates it to the other, until the medium of motion becomes an equilibrium between the two bodies, and then this equality of motion produces animal electricity.

Chlendi Spirit Summoning v2

Chlendi Spirit Summoning (version 2.0) This spell/ritual is largely based off the Summon spell from page 134 of the current (as of Jan 2019) Lamentations of the Flame Princess rules. Situations not covered by this description should be referred to those rules or your core rules. Unless something goes horribly wrong, which is quite possible, this does not normally rip a hole in space and time. The caster is summoning a spirit with a connection to the current plane, where tied to nature, an object, or material link of the dead. Once the Summon spell is cast, there are a number of steps to resolve: The caster chooses the intended Power of the Summoned Entity The caster makes a saving throw versus Magic  Determine the Entity’s Form - see below  Determine the Entity’s Powers  Resolve the Domination Roll  Step 2: Determine the Entity’s Form: Follow the original rules as written, with the following modifiers when Chlendi: If you can touch a link to a spirit (g...

Tomb City of the Polog

Recent earthquakes have uncovered a pass in the mountains north of Narrosh. Expeditions from the Commerce Guild have found ruins of a small city or ceremonial center once called Luumb (to the best of their deciphering). Small amounts of gold jewelry have been recovered among the squat towers and domes. The ruins lack staircases and have numerous murals of red-eyed faces along the ramps that take their place. Wax-sealed tombs line the interior walls, but no remains have been found in any of the excavations. Large circular pits are scattered throughout the center, each having scattered remains of humanoid, large quadruped, and small rodent bones. According to Heteri history, Putuv II ruled the mountain tribes of this region that his father had conquered. There is no mention in their legends of a city or location called Luumb.

Viljimil and His Hierarchy

Viljimil (Clan of the Mottled Bull) is known throughout magical lodges as a circumspect and devoted scholar who created the most detailed account of known spirits and tales of daemonology: Viljimil's Hierarchy. While his tome and academic work are renown his magical works are not.  As a budding sorcerer he quickly found himself to be lacking the willpower to command  all but the base orders of Chlendi spirits and instead devoted himself to more scholarly pursuits. He spent the majority of his adult life travelling throughout the Rhiat, taking notes and collecting true names from other dweomercrafters, whether they were Heteri shamans, Mindat theurges, or the local herbalist from a pocket community of Chlendi.  Viljimil was well into middle age when he finally returned to Asklor to compose the text itself. He enlisted a team of nog servants to attend to his needs, organize texts and keep him provisioned with supplies and sustenance. As a result scholars today argue whe...

Givos, Part I

Givos Givos is a coastal fishing town, traditionally disputed by the Balancont and the rules of Teldarpha (in eastern Ghikarn). While its harbour welcomes foreign vessels, the rocky outcroppings that populate it prevented the community from become a major trade port, and remains largely the province of fishing vessels. It has become a popular stopping point for seaborn trade vessels, who anchor in the outer bay and take small skiffs into town for supplies and refreshments.  Currently occupied by the Goblin Queen's forces, it is nominally ruled by Mivuhwul Isasnias Koman, the middle-aged burgher of fine ancestry who acts as a puppet to the local Captain Nivinak. Isanias demonstrated his loyalty by killing the previous Mivuhweul in the city square. Givos, for an unknown reason, was one of the first communities targeted when the goblins rose to the surface. Despite the crumbling walls and downtrodden residents, Givos still welcomes peaceful travelers and merchants, so lon...

The White Book

The White Book The White Book is the central religious text of the Mindat. A thousand years ago, Mindat sorcerors evoked their deities into corporeal form and ritually slayed them, using their energies to power great magicks. They see themselves as free of "slavery" to extra-planar beings seek to harness their powers within. The White Book is a guide to this process. It has never been adequately translated out of the Mindat language, and while quoted frequently, is never read aloud. It describes a process and trails of harnessing one's soul, which is called "walking the labyrinth". The book itself is bound in white leather and is upwards of 400 pages. Many of the pages, or parts of the pages are left blank to be filled in by the adherent recording his progress or completing exercises.

Utan the Destroyer

Utan the Destroyer, Patriarch of the Heteri Pantheon, and God of Warfare, Power, and Death. "A Feast to my enemies!" Utan is a God to the Gods. He destroyed the Old Gods, freeing the Heteri people, giving birth to the rest of the pantheon. All the other gods are considered his slaves. Legend has it that Utan was the first chief of the Heteri people and slew the elder gods, gaining immortality by feasting on their blood and flesh. He raised up his brothers and sisters, chiefs of the Heteri tribes to rule along side him as gods. He learned the secrets of warfare, herding and animal husbandry and taught them to the Heteri people. In honour of this event, the day of spring, Heteri communities hold a great feast in Utans honour, sacrificing a capture enemy warrior in a funeral pyre. But first, his blood is drained and mixed in casks of ale and wine for all to drink. There are no true temples or priests of Utan. The Heteri people recognize his as the greatest of gods, but realize...

Odds from Oud

- being a random smattering of happenings across the Rhiat - Edition 518, part I: 4th of Hyit in HighMount, 472 PE Plots & Rumors The airships of the Mindat Forward Legion have been spotted of the shores of Ghikarnnagi, near Tedelpha. Until now, it was commonly thought the Mindat were not officially supporting either side in the civil war. Sorcerors of the Cerulean Crescent Lodge have established a lodgehouse in Nipend, a mountainous city-state known for it's fine helms and polearms. Sorcerer lodges are scare near the borders of Argaevaligne. The Goblins seem to have secured Akklai Point (in Balacont), but survivors report that the invaders fear the ancient towers lining the hills. Any educated gentleman knows they were constructed by the Heteri sorcerers that founded the city. Prophets and seers of "The Righteous & Most Glorious Children of the World", a cult not seen in over two decades have been appearing in towns along the Minkush River in rec...

Thedine & The Society of the Black Earth

Thedine & The Society of the Black Earth Origin Nature: Sentient The Church sees Thedine as a sentient being with a stern,but even personality and a motivation in the best interest of all mankind. This is not to be confused with love or compassion, as Thedine has little patience for apathy or sloth. Followers speak of betraying the trust or duty of Thedine, but not of Thedine's duty to them. Origin Form: Entity Thedine is iconified as a blank faced elderly man. His eyes are always prominent, but no other facial features are depicted. Thedine is said to dwell upon a subterranean throne, but all devotees see this  as metaphorical, and understand his true presence to extra-dimensional. Origin Genesis: Created/Inherent Although the creation of the spirit Thedine in this sphere is well documented in Chlendi spiritualist lore, the High Argaevalignian Church of Thedine maintains that the world was created through the sweat and blood of Thedine the Eternal....

Not dead, just dreaming.

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Back soon.

Farming Notes

A few useful notes on farming in general. Iron Rations for parts of Uod.

Ideas from WFRP

"Oh good point. Potentially, so also are Dragons and Giants, which is why I implied in one of the many WFRP books I wrote that Dragons, Eagles and Giants were the original inhabitants before the Old Ones arrived - certainly true of Dragons** and Eagles. The myth it appeared in suggested Eagles were of the air, Giants of the land and Dragons of beneath, but anyway, the suggestion was that only the Old Ones creations (elves, dwarves, lizardmen, humans, ogres) were taintable...except for the Halflings, which they got RIGHT after all their other mistakes. Only problem was, by putting all their effort into making halflings incorruptible, they left them short on everything else. Which is why it is important that, mechanically, they kind of suck. Once you understand WHY they suck, you understand the genius of it all. **I'm pretty sure the Old Ones LOWERED the world's temp, which is why all the dragons went to sleep - they were cold blooded and couldn't survive without the war...

A thought.

If D&D 4th edition is "Points of Light", I want Uod to be "Points of Darkness". 1000 of them.

Doctor Jester’s Phantasmgorical Automatic Freak Machine

Dr. Thoad would love this, as would any sorcerers dabbling in vatwork: http://www.arcdream.com/pdf/freakmachine.pdf

Tomb City of the Polog

Recent earthquakes have uncovered a pass in the mountains north of Narrosh. Expeditions from the Commerce Guild have found ruins of a small city or ceremonial center once called Luumb (to the best of their deciphering). Small amounts of gold jewelry have been recovered among the squat towers and domes. The ruins lack staircases and have numerous murals of red-eyed faces along the ramps that take their place. Wax-sealed tombs line the interior walls, but no remains have been found in any of the excavations. Large circular pits are scattered throughout the center, each having scattered remains of humanoid, large quadroped, and small rodent bones. According to Heteri history, Putuv II ruled the mountain tribes of this region that his father had conquered. There is no mention in their legends of a city or location called Luumb.

The Eastern Wastes

Along the frigid coast of the North Sea, where the Gose River drains out from the mountains, sit the Eastern Wastes. Centered around the ruins of Demenian, a city that the Storm Mother all but wiped from the land in her wrath, are small villages and roving bands of Maetah and mixed blooded people left to the wilderness. While not as barren as the Plaguelands of the west, the xenophobia of the inhabitants can be just as dangerous. During the height of the Chlendi Empire, their fear of a return of the grey plague led them to migrate disease populations (no matter how minor) to work camps in the peninsula by Demenian. As the bureaucracy spread, political enemies and undesirables joined the populace. As the Chlendi might waned, the villages of the Eastern Wastes were left to their own direction and communication with the cities of (now) Argaevaligne and the Minkush River Valley ended. The villages became isolated and inbred, and some joined the Kuzak mountain tribes, a Heteri people t...

Miscellaneous Customs of Uod

* To seal a deal, a Heteri will spit into the dirt and grind or stamp his foot at the spot. * People of Eskla communities grab a stone or hand full of soil or grass as shake it in the air as a curse. * In Heteri towns, the sounds of arrhythmic drumming means a funeral procession has started. * In regions along the Red Coast (Balancont, Vennosat) small octopi are the traditional entree at weddings and celebrations. They are a gift from the Storm Mother. * Maetah peoples and those raised in rural regions of Argaevaligne will rub their face and arms with fertile soil to ward of curses and dispel enchantments. * If you soak the silou fish in a bath of brine and vinegar for a moon, it will produce a mildly hallucinogenic beverage. * In Heteri lands, the colour blue is used to fend off demons. During periods of disaster, plague, or death, people will wear masks, hats, and scarves of blue cloth. Newborn babies are wrapping in blue blankets. * As a sign of shame, wrongdoing, or as punishmen...

If you were raised Maetah...

Finally some updates. Too much distractions from life, Sabbats, and elks. More to come. http://sites.google.com/site/worldofuod/Home/Species/Cultures/raised-maetah

Asklor, former capitol of the Chlendi

Before the Eschlatli union with the Maetah peoples, Asklor was the capitol of the Chendi. Located at the base of the western mountains, the city was originally a mining community just south of the swamps founded by Qod Lilotle, Clan of the Violet Glory. Asklor once held the culture's great scholarly institutions, home to schools of sorcery as well as the National Observatory for the Clan of the Blue Moon, who traditionally headed the Astrologer's Guild. The city was built far from waterways or exiting communities to mine a deposit of the sacred amberite, which was dug out from beneath the city itself, within it's towering walls. During the Mindat incursions the capitol was moved to Minkaraph to assist in military planning. Although the city is now only sparsely populated, mining continues to this day.